![]() CoD, while super-solid and explosive, has never really had destructible environments - at least not on an unscripted level. This is the one that tells us that Infinity Ward is trying to stamp out any conceivable superior feature in Battlefield 3's bullet points. Are we about to see an engine change at last for the behemoth franchise? Environment ArtistĮnvironment artists should have knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and next-gen shaders.Ĭonsole experience a plus Senior Technical VFX artist Also, it's worth pointing out that CoD doesn't currently use Unreal, instead using a heavily modified version of Quake III's engine. Looks like the team is concentrating on realism and film-like action sequences then. Require 3+ years experience on console game developmentĪdditional background in film or TV VFX is a plus ![]() Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Interest in games, preferably first-person shooters Senior Technical Animator ![]() This role is for experienced programmers that enjoy experimenting with game design and working with enemy, AI, weapons and character controls Above: "The Eiffel Tower's coming down!" You couldn't script it.
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